with your pencil, finger or mouse — it drops into the box as a piece of card. Tap ? for how it works, or an example box.
Move
X Y Z lock an axis · Ctrl snaps · Shift fine · type a number · click / Enter to confirm · Esc / right-click to cancel
Plane — arrows move it, rings turn itSlope 90°
Krafty
Draw a shape and it lands in the box as a piece of coloured card.
Drawing
Pencil / mouse — draw a shape
Strips — hold the draw button and pick Strips to paint a strip of paper instead: press harder for a wider strip, ease off for a thin tail. The bar beside the tools sets how wide. Flat ends in the same menu cuts the ends square, for fences and planks. Picking Shapes goes back
Info bar in the way? — hold the draw button and switch off Info bar after drawing. New cards get just their outline; tap one to pick it up and the bar's back
Solo — pick up a card (or a few) and tap the S button on its bar: everything else hides and the camera frames them. Tap the Solo pill at the top (or /) for everything again
Tap a card — pick it up
Select tool (arrow) — drag a card to move it (Alt-drag drags off a copy, or the duplicate button on its bar); corners scale, side dots stretch, the knob on top turns it (Shift snaps). On iPad, two fingers always turn and zoom the view, even over a card — use the handles or the info bar to turn and scale it. Shift-click more cards to pick them up too (dashed outline); drag any of them to move them all (the gizmos, handles and G/R/S move, turn and scale the whole group round the solid-outlined one), and Delete, the arrow keys and the colour chips work on all of them. Shift-click one again to put it down
Box select — with the select tool, Shift-drag over empty space (on iPad: rest a finger on the glass and drag with the pencil). The + on the info bar picks up more by tapping them; Group joins the picked cards, so one tap picks up the lot and a second tap takes just that piece
Ink tool (nib, B) — brush lines onto a card; press harder for a thicker line (or switch off Pressure sets the width, or press 5, for an even width) and, with the pencil, a darker one (switch off Pressure sets the strength, or press 6, for an even strength). The colour on the craft bar is the ink, the dots on it pick the pen width, Line or Fill which layer, and the brush button on the craft bar (or the panel's Brushes tab, or 4, or BB to have the list by the pointer) picks the brush: pen, fountain pen, marker, pencil, watercolour or bristles (hold Bristle brush in the list for its five variations: Dragged, Soft hair, Dry brush, Split, Splayed; with one in hand, hold or right-click the brush button to go straight to them). The two bars beside the tools (or [], F) size it and set how solid it is (⇧F) — slide them with a finger while you draw; Alt-click takes a colour off the box. Tap a card first to pick it and the ink goes only on that card, even where you brush over its edge. Hold the ink tool for its menu: Brushes…, Line or Fill, Pressure sets the width, Pressure sets the strength and Across
Eraser — scrub to rub out part of a line, tap to lift a whole line. Or just turn your Wacom pen over. The dots pick its size. Tap a card first to pick it and only that card is rubbed out
Scissors — tap a card to pick it, then cut: only that card is cut. Draw a loop over it: Cut away takes that shape out (a window, a bite); Cut in two keeps both parts as separate cards. Or draw a line right across it: Cut away drops the smaller side, Cut in two keeps both
Bézier — hold the draw or scissors button and pick Bézier: tap for a sharp point, press and drag for a smooth one (hold Alt to break its handles). Tap the first point to close; for a strip or a cut across a card, tap the last point again (or Enter). Before you finish: drag a point to move it, hold on a point then drag to pull out its handles, drag a handle's dot to reshape the curve (hold on it first, or hold Alt, to break it from its partner), double-tap a point to make it sharp or smooth, tap a middle point (or hold on any) to select it. Undo (the button, a two-finger tap, ⌘Z or Backspace) takes back the selected point, or else the last; Esc starts over
Edges — the wavy-line button on the craft bar (tap for the next kind), or in the draw and scissors hold menus: how the scissors go (pick one with a card picked to re-cut that card): snipped, short straight cuts as real scissors leave (how long they run: Snips, Fine to Coarse, in the draw tool's hold menu; each card keeps its own, and sliding it with snipped cards picked cuts them again); wavy, soft and organic; or clean, just your line
More room — the little arrow at the end of any menu folds it down to just that arrow; tap it again to bring it back. Tab tucks them all. The panel on the right (tucked away at first) comes out and tucks with the little tag level with its top. Opening the timeline tucks the craft bar and folds the info bar for you
Craft bar (bottom right) — the choices for the tool in hand (pen width, brush and pressure, Shapes or Strips, Line or Fill, Across, how the scissors cut, the edge), then the palette (tap its name for the list), its colours, the eyedropper and the paper. Q in Make, or a finger held still on the glass, brings it right where you're working; drag it anywhere by the dots at its left end, docked or not. It stays where you leave it until its ×, a double-tap on the dots, or Q again sends it back to its corner (going to another room tucks it away)
Pull-tab — drag up or down for thickness, or tap its value to type one (as with any value on a bar or panel)
Drag for thickness (hold the draw button to turn it on) — as in the Blender add-on: after each card you draw, move up to pull it out toward you or down to push it back; click or lift to set it, Shift for fine, Esc for the usual thickness
Bulb on a picked-up card — tap once and the card glows (a lit window, a moon); again and it's a lamp too, lighting everything round it; again for plain card. Drag up or down on it to dim or brighten the glow (and a lamp's light). Best with the daylight turned down
Lamp tool (bulb, L) — tap to set a little light down on the drawing sheet, at the rail's depth. Lines across the sheet show where it is; drag it to move it (Alt-drag for a copy), the rail (or []) sets its depth. Its bar has a brightness pull-tab, an on/off switch and a flame to turn flicker on and off (hold it: how much, how fast); a colour chip tints it. Glowing cards get the switch and the flame too (and a Brightness slider in the flame's panel)
Bones (J) — drag from where a joint goes to where the bone ends, along a card: that's a bone (see-through turquoise; head is the big ball, tail the small one). Start it where two cards overlap and it joins them there. Drag the tail ball to resize it, the head ball to move the joint, the bone to turn it and its card round the head (Shift snaps). Tap a bone to select it: R turns it, G moves it (card and all; its joint slides along), hold other cards to stick them on so they ride with it (hold again to take one off; a grouped card brings its group), the + just past its tail (or E) grows a new bone from it — drag it out onto the next card; it's joined, and the new one's + carries on down the chain. The bin by a selected bone (or Delete) takes it out. Drag a bone's head ball onto another bone's tail ball to join it there. Or hold a bone (or the link button, or Ctrl P), then tap its parent: they're joined where they are, a dashed line between. Shift-tap bones, then Ctrl P: the last one tapped is their parent. Hold a joined bone (or Alt P) to disconnect it. Ready-made skeletons: hold the Bones button for Human, Dog / Cat or Bird. Its bones lie loose over your drawing: drag a joint to move it (the bone above stretches, what hangs below comes along), a bone to turn it, the body to move them all (− and + for size). Then tap a bone and tap its card (or tap the bone again, over its card): it goes on, joined up, and the next bone is picked. Done makes the rest, the feet held. Hold a bone (Shift I, or the anchor by it) and it stays put while the two bones above bend to reach it: drag the hips and the knees bend. Flip turns the knee the other way. Whatever a bone is joined to carries it along — body, arm, hand
Animate (film button) — a timeline. Pose your cards, press ◆ Key (K), click or drag in the top strip of the timeline to move the playhead, pose again, Key again, then ▶. Krafty fills in between, easing in and out; a card joined by a bone swings round its joint. Each animated card gets its own row with its name and colour: tap a name to pick the card, double-tap to rename it. Click a diamond to select it (orange); Shift-click adds, drag across empty track to box-select, ⌘A takes them all. Drag a selected diamond to move them all, Alt-drag to duplicate them; ✕ or Delete takes them out (with none selected, ✕ takes out the playhead's keys). The red ● is auto-key: while it's on, whatever you change is keyed at the playhead (just those cards). The funnel shows only the selected card's or bone's keys. The curve button opens Curves for the selected card or bone: drag a point up or down to change it, sideways to retime it; a selected point shows its Bezier handles — drag one to shape the curve (they stay in line; Alt-drag breaks them). Pick Smooth (resets the handles), Linear or Constant for the selected keys; Together shapes X, Y and Rot Z the same way at once. Steps makes the selected card move on 2s, 3s or 4s, holding each pose like stop-motion; cards pinned to it follow suit unless given their own (outlined means it's inherited — tap the lit one on a pinned card to inherit again). Copy and paste (⌘C, ⌘V) copy the selected keys and paste them at the playhead, spacing kept; with none selected they copy the pose at the playhead — copy frame 0, paste at the end, and it loops. The loop key repeats the picked card's or camera's keys; hold it for Offset (each time round carries on from where the last one ended) or Linear (straight on past the last key). ← and → (or , and .) step a frame, Shift to the start or end. Once there are keys, a ▶ appears up top by the film button (or press P) to play without the timeline open
Gizmo buttons on a picked-up card — Move (arrows), Rotate (rings), Scale (square tips), all in the card's own X, Y, Z. Move Z pushes it in and out; Scale Z is its thickness
Depth rail (right) — draw further back or nearer; with a card picked up, it slides that card
Sheet button (above the rail) — which way the paper faces: tap for Front, Side, Floor; hold for View (always facing you, turning as you go round the box), Match a card, to draw straight onto one, or Tilt (T) for rings that set any angle. Build walls, floors and roofs. Switch on Start on a card there and a line you begin on a card is drawn from that very spot, whatever the rail says — draw a blob, then spikes poking out of it from all round (a dot on the sheet button shows it's on)
Colour (the craft bar, or the panel on the right) — a chip is the next card's colour, or recolours a picked-up card. Picking a card up puts its colour on the rainbow chip (not while inking). Hold a chip to tweak that colour on the wheel (switch at its top between the Triangle, Blender's Disc with its value bar, and Sliders for hue, saturation and value); the rainbow chip keeps the colour you made (tapping it just opens the wheel). With cards picked up, the wheel's dice gives each its own shade of the colour (tap again to reroll); the slider beside it sets how far they stray. The eyedropper by the palette's name (or the one on the wheel, or I): tap it, then tap a card or a line — any picked-up cards take that colour too. Under the chips: the colours you've used lately, then every palette: tap its name for that palette, one of its colours for that colour
Paper (the round swatch at the end of the craft bar, or the panel's Paper tab) — make cards out of your own scans: painted paper, newsprint, fabric, grunge. Add your own paper…, or drop a picture onto the box. New cards are cut from it, each showing its own patch of the sheet; picked-up cards change to it too. Colours tint it; white shows it as it is. Plain card goes back to Krafty's own
Moving around
Two fingers — turn the box and pinch to zoom
Three fingers — slide the view
Two-finger tap — undo · three — redo
One finger — turns the box once a pencil has been used, and draws before that (toggle with the hand button)
Wacom / pen — side button (or hold Space) and drag turns the box; add Shift to slide, Ctrl/Cmd to zoom (or Cmd+Space drag)
Mouse, Blender style — middle-drag turns the box, Shift+middle slides, Ctrl+middle zooms; the wheel zooms too. Right-drag also turns
Sun dial — drag the light around; the slim bar beside it is daylight: drag down for dusk and night. Right-click it (or hold) to give the sky its own bar: a night sky behind cards in bright light
Sky and Ground — as the light makes them, or a colour of your own; the ground can be the table, match the sky, or a colour
Gear (top right) — box size, wireframe, show box, dock the info bar in the corner (or float it under what you pick), dark UI and gizmo size
Folder button — save your box to a .krafty file and open it again (⌘S, ⌘O), or export a .glb for Blender (File ▸ Import ▸ glTF 2.0)
⌘Z undo · ⇧⌘Z redo · V select · D (or ⇧A) draw cards · B brush (ink) · hold D, B or C and move for that tool's menu · I eyedropper · E eraser (F then move and click for size, as in Blender; hold ⇧ for fine) · ⇧F ink strength, or ⇧1–⇧9 for 10–90%, ⇧0 for all · W reshape (drag a card's edge to push it in or out; F or [] for its size) · C scissors · GRS move, rotate, scale a picked-up card, then XYZ for an axis — the world's (Z up, as in Blender) or the card's own, as the gizmo's Global / Local switch says; the same key again for the other, a third time to let go (scale is always the card's own) · ⇧D duplicate and move (cards and lamps; G moves a picked-up lamp) · Alt-drag a gizmo handle to copy along it · arrows nudge (timeline shut) · ⌫ or X delete · ⌘J join the picked cards into one (or Join on the info bar): the last one picked gives its look, every piece's ink comes along, pieces cut apart heal without a seam · A pick up all, ⌥A none (in Bones, the bones) · H hide for now, ⌥H show all · F2 name the picked card (or bone) · / solo: only the picked-up cards, framed — or the S button on the info bar (/ again, or the Solo pill, for everything) · ⌥G⌥R⌥S reset place, turn, size · ⇧T slide paper on or off · ⌥S on a strip's picked point (W): its width there · Home the scale figure, again for the whole box · Z Draft view: quick, simple light while you work (again for the full picture) · [] depth, in steps that suit how close you are (brush size while inking or erasing) · Esc put down (mid-line: drop the line) · hold Space to turn the box (it turns round what's under the pointer) · +− zoom · Tab tuck the menus away, or bring them back · Q the craft bar at the pointer, or home again
123 pen or eraser size · 4 next brush · 5 pressure sets width, 6 strength, on or off
Q the menu for the tool in hand · ⇧Q the craft bar at the pointer